Note… it *does not* play nice with the Arduino Serial Monitor, but works with cutecom (and probably pretty much anything else that is any way closer to a real terminal emulator than the Arduino Serial Monitor).
Currently I am using the USB serial, but it would be easy to use any other serial port.
Syntax Error
Ready
10 FOR N=1 TO 30
20 PRINT N
30 NEXT N
20 PRINT 'HELLO';
RUN
Syntax Error in line \0x00\0x00
Ready
20 PRINT N
20 PRINT N;
RUN
\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00\0x00
Ready
Sorry to be pedantic, but When it says 6502 emulator does this really mean BBC model B, BASIC emulator ?
Sorry to be pedantic, but When it says 6502 emulator does this really mean BBC model B, BASIC emulator ?
Ok.
Is there a Z80 emulator ?
Arduino/ATmega328 C64 Emulator http://forum.arduino.cc/index.php?topic=196666.0
can be interesting.
I thought to port TVout or VGA into STM32 and get colors.
Ray
Here is the original web site from Grant Searle :
http://searle.hostei.com/grant/Multicomp/
![C64_1284[1].jpg](https://sparklogic.ru/wp-content/uploads/2019/11/img_5de2b7307766f.jpg)
- C64_1284[1].jpg (146.35 KiB) Viewed 3726 times
Hints: When uploading programs using cutecom, set the Char Delay to >60 ms and the upload type to script.
Use a real terminal emulator like cutecom, rather than the IDE serial monitor.
When starting the emulator, switch on [CAPS LOCK], press C for cold boot, then enter twice.
10 PRINT TAB(33);"WUMPUS"
20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
22 PRINT
24 PRINT
26 PRINT
30 PRINT "INSTRUCTIONS (Y-N)";
40 INPUT I$
50 IF I$="N" THEN 60
55 GOSUB 1000
60 REM- SET UP CAVE (DODECAHEDRAL NODE LIST)
70 DIM S(20,3)
80 FOR J=1 TO 20
90 FOR K=1 TO 3
100 READ S(J,K)
110 NEXT K
120 NEXT J
130 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6
140 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11
150 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16
160 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19
170 DEF FNA(X)=INT(20*RND(1))+1
180 DEF FNB(X)=INT(3*RND(1))+1
190 DEF FNC(X)=INT(4*RND(1))+1
200 REM- LOCATE L ARRAY ITEMS
210 REM- 1-YOU,2-WUMPUS,3&4-PITS,5&6-BATS
220 DIM L(6),M(6)
230 FOR J=1 TO 6
240 L(J)=FNA(0)
260 M(J)=L(J)
270 NEXT J
280 REM- CHECK FOR CROSSOVERS (IE L(1)=L(2) ETC)
290 FOR J=1 TO 6
300 FOR K=J TO 6
310 IF J=K THEN 330
320 IF L(J)=L(K) THEN 240
330 NEXT K
340 NEXT J
350 REM- SET# ARROS
360 A=5
365 L=L(1)
370 REM- RUN THE GAME
375 PRINT "HUNT THE WUMPUS"
380 REM- HAZARD WARNINGS & LOCATIONS
390 GOSUB 2000
400 REM- MOVE OR SHOOT
410 GOSUB 2500
420 ON O GOTO 440,480
430 REM- SHOOT
440 GOSUB 3000
450 IF F=0 THEN 370
460 GOTO 500
470 REM- MOVE
480 GOSUB 4000
490 IF F=0 THEN 390
500 IF F>0 THEN 550
510 REM- LOSE
520 PRINT "HA HA HA - YOU LOSE!"
530 GOTO 560
540 REM- WIN
550 PRINT "HEE HEE HEE - THE WUMPUS'LL GETCHA NEXT TIME!!"
560 FOR J=1 TO 6
570 L(J)=M(J)
580 NEXT J
590 PRINT "SAME SET-UP (Y-N)";
600 INPUT I$
610 IF I$<>"Y" THEN 230
620 GOTO 360
1000 REM- INSTRUCTIONS
1010 PRINT "WELCOME TO 'HUNT THE WUMPUS'"
1020 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM"
1030 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A"
1040 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW"
1050 PRINT "WHAT A DODECHADRON IS, ASK SOMEONE)"
1060 PRINT
1070 PRINT " HAZARDS:"
1080 PRINT "BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM"
1090 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)"
1100 PRINT "SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU"
1110 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER"
1120 PRINT " ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)"
1130 PRINT
1140 PRINT " WUMPUS:"
1150 PRINT "THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER"
1160 PRINT "FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY"
1170 PRINT "HE IS ASLEEP. TWO THINGS THAT WAKE HIM UP: YOUR ENTERING"
1180 PRINT "HIS ROOM OR YOUR SHOOTING AN ARROW."
1190 PRINT " IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM"
1200 PRINT "OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU"
1210 PRINT "ARE, HE EATS YOU UP (& YOU LOSE!)"
1220 PRINT
1230 PRINT " YOU:"
1240 PRINT "EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW"
1250 PRINT " MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)"
1260 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN";
1265 PRINT " OUT."
1270 PRINT " EACH ARROW CAN GO FROM I TO 5 ROOMS. YOU AIM BY";
1275 PRINT " TELLING"
1280 PRINT " THE COMPUTER THE ROOMS YOU WANT THE ARROW TO GO TO."
1290 PRINT " IF THE ARROW CAN'T GO THAT WAY (IE NO TUNNEL) IT";
1295 PRINT " MOVES"
1300 PRINT " AT RANDOM TO THE NEXT ROOM."
1310 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN."
1320 PRINT " IF THE ARROW HITS YOU, YOU LOSE."
1330 PRINT
1340 PRINT " WARNINGS:"
1350 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD,"
1360 PRINT " THE COMPUTER SAYS:"
1370 PRINT "WUMPUS- 'I SMELL A WUMPUS'"
1380 PRINT "BAT - 'BATS NEARBY'"
1390 PRINT "FIT - 'I FEEL A DRAFT'"
1400 PRINT
1410 RETURN
2000 REM- PRINT LOCATION & HAZARD WARNINGS
2010 PRINT
2020 FOR J=2 TO 6
2030 FOR K=1 TO 3
2040 IF S(L(1),K)<>L(J) THEN 2110
2050 ON J-1 GOTO 2060,2080,2080,2100,2100
2060 PRINT "I SMELL A WUMPUS!"
2070 GOTO 2110
2080 PRINT "I FEEL A DRAFT!"
2090 GOTO 2110
2100 PRINT "BATS NEARBY!"
2110 NEXT K
2120 NEXT J
2130 PRINT "YOU ARE IN ROOM ";L(1)
2140 PRINT "TUNNELS LEAD TO ";S(L,1);S(L,2);S(L,3)
2150 PRINT
2160 RETURN
2500 REM- CHOOSE OPTION
2510 PRINT "SHOOT OR MOVE (S-M)";
2520 INPUT I$
2530 IF I$<>"S" THEN 2560
2540 O=1
2550 RETURN
2560 IF I$<>"M" THEN 2510
2570 O=2
2580 RETURN
3000 REM- ARROW ROUTINE
3010 F=0
3020 REM- PATH OF ARROW
3030 L=L(1)
3040 PRINT "NO. OF ROOMS(1-5)";
3050 INPUT J9
3060 IF J9<1 OR J9>5 THEN 3040
3070 FOR K=1 TO J9
3080 PRINT "ROOM #";
3090 INPUT P(K)
3095 IF K<=2 THEN 3115
3100 IF P(K)<>P(K-2) THEN 3115
3105 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM"
3110 GOTO 3080
3115 NEXT K
3120 REM- SHOOT ARROW
3140 FOR K=1 TO J9
3150 FOR K1=1 TO 3
3160 IF S(L,K1)=P(K) THEN 3295
3170 NEXT K1
3180 REM- NO TUNNEL FOR ARROW
3190 L=S(L,FNB(1))
3200 GOTO 3300
3210 NEXT K
3220 PRINT "MISSED"
3225 L=L(1)
3230 REM- MOVE WUMPUS
3240 GOSUB 3370
3250 REM- AMMO CHECK
3255 A=A-1
3260 IF A>0 THEN 3280
3270 F=-1
3280 RETURN
3290 REM- SEE IF ARROW IS AT L(1) OR L(2)
3295 L=P(K)
3300 IF L<>L(2) THEN 3340
3310 PRINT "AHA! YOU GOT THE WUMPUS!"
3320 F=1
3330 RETURN
3340 IF L<>L(1) THEN 3210
3350 PRINT "OUCH! ARROW GOT YOU!"
3360 GOTO 3270
3370 REM- MOVE WUMPUS ROUTINE
3380 K=FNC(0)
3390 IF K=4 THEN 3410
3400 L(2)=S(L(2),K)
3410 IF L(2)<>L THEN 3440
3420 PRINT "TSK TSK TSK - WUMPUS GOT YOU!"
3430 F=-1
3440 RETURN
4000 REM- MOVE ROUTINE
4010 F=0
4020 PRINT "WHERE TO";
4030 INPUT L
4040 IF L<1 OR L>20 THEN 4020
4050 FOR K=1 TO 3
4060 REM- CHECK IF LEGAL MOVE
4070 IF S(L(1),K)=L THEN 4130
4080 NEXT K
4090 IF L=L(1) THEN 4130
4100 PRINT "NOT POSSIBLE -";
4110 GOTO 4020
4120 REM- CHECK FOR HAZARDS
4130 L(1)=L
4140 REM- WUMPUS
4150 IF L<>L(2) THEN 4220
4160 PRINT "... OOPS! BUMPED A WUMPUS!"
4170 REM- MOVE WUMPUS
4180 GOSUB 3380
4190 IF F=0 THEN 4220
4200 RETURN
4210 REM- PIT
4220 IF L<>L(3) AND L<>L(4) THEN 4270
4230 PRINT "YYYIIIIEEEE . . . FELL IN PIT"
4240 F=-1
4250 RETURN
4260 REM- BATS
4270 IF L<>L(5) AND L<>L(6) THEN 4310
4280 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!"
4290 L=FNA(1)
4300 GOTO 4130
4310 RETURN
5000 END
Ready
RUN
WUMPUS
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
INSTRUCTIONS (Y-N)? Y
WELCOME TO 'HUNT THE WUMPUS'
THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM
HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A
DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW
WHAT A DODECHADRON IS, ASK SOMEONE)
HAZARDS:
BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM
IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)
SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU
GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER
ROOM AT RANDOM. (WHICH MIGHT BE TROUBLESOME)
WUMPUS:
THE WUMPUS IS NOT BOTHERED BY THE HAZARDS (HE HAS SUCKER
FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY
HE IS ASLEEP. TWO THINGS THAT WAKE HIM UP: YOUR ENTERING
HIS ROOM OR YOUR SHOOTING AN ARROW.
IF THE WUMPUS WAKES, HE MOVES (P=.75) ONE ROOM
OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU
ARE, HE EATS YOU UP (& YOU LOSE!)
YOU:
EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW
MOVING: YOU CAN GO ONE ROOM (THRU ONE TUNNEL)
ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT.
EACH ARROW CAN GO FROM I TO 5 ROOMS. YOU AIM BY TELLING
THE COMPUTER THE ROOMS YOU WANT THE ARROW TO GO TO.
IF THE ARROW CAN'T GO THAT WAY (IE NO TUNNEL) IT MOVES
AT RANDOM TO THE NEXT ROOM.
IF THE ARROW HITS THE WUMPUS, YOU WIN.
IF THE ARROW HITS YOU, YOU LOSE.
WARNINGS:
WHEN YOU ARE ONE ROOM AWAY FROM WUMPUS OR HAZARD,
THE COMPUTER SAYS:
WUMPUS- 'I SMELL A WUMPUS'
BAT - 'BATS NEARBY'
FIT - 'I FEEL A DRAFT'
HUNT THE WUMPUS
YOU ARE IN ROOM 1
TUNNELS LEAD TO 2 5 8
SHOOT OR MOVE (S-M)?
Assuming 20K to be 1024*20 then I should be able to use all of the RAM available the IDE allows, however it seems some of the ram is being used, but not hidden from the available memory at compile time.
You should be able to reproduce the issue by grabbing the 6502 emulator from my GIT repo and and compiling it. If you leave the following lines as is…
// Maximum available ram is 20480 bytes on the STM32F103C8T6, so lets see how much we can actually use....
#define RAM_SIZE 16*1024+256+128+64
// "Global variables use 20,264 bytes of dynamic memory" << If we declare any more, then the device locks up and/or the serial port doesn't enumerate.
Could this just be an error in the RAM calculation recipe used to display the total memory used ?
Actually…
Surely the number show at the end of the compile is the total of globals, it doesn’t factor in any locals or anything that needs to go onto the stack etc.
Could this just be an error in the RAM calculation recipe used to display the total memory used ?
Actually…
Surely the number show at the end of the compile is the total of globals, it doesn’t factor in any locals or anything that needs to go onto the stack etc.
I tried the same thing on my STM32F103RCT6 board (also 20K RAM) with the same result. Any ideas what might be the cause of the missing RAM?
I tried the same thing on my STM32F103RCT6 board (also 20K RAM) with the same result. Any ideas what might be the cause of the missing RAM?
I also solved a long standing issue. Pasting listings in to the emulator was a little hit and miss. However the solution was much simpler than all the messing about I had done to slow down my input speed. I simply changed the number of instructions the emulator runs between scans for data.
exec6502(10000); //if timing is enabled, this value is in 6502 clock ticks. otherwise, simply instruction count.
RUN
AMAZING PROGRAM
CREATIVE COMPUTING MORRISTOWN, NEW JERSEY
WHAT ARE YOUR WIDTH AND LENGTH? 10
?? 10
.--.--.--.--.--.--.--.--.--. .
I I I
: :--: :--:--:--:--: : :--.
I I I I I I
:--: : : : : :--:--:--: .
I I I I I I I
:--:--:--:--: :--: : : : .
I I I I I I
: :--:--:--: : :--:--: :--.
I I I I I I I
: : : : : :--:--: : : .
I I I I I I
: : : :--:--:--: :--: :--.
I I I I I
:--:--:--:--:--: :--: :--: .
I I I I I I
: : :--:--:--:--: :--: :--.
I I I I I
: : : : : :--:--:--: : .
I I I I I I
:--: :--:--:--:--:--:--:--:--.
Ready
i used it to print out my listings from an assembler program i wrote to decode their tokenized basic.
it was in my bedroom, upstairs and on the opposite side of the house from where i hid in the living room
although you could still hear the carriage return thunk and when it stopped
stephen
i used it to print out my listings from an assembler program i wrote to decode their tokenized basic.
it was in my bedroom, upstairs and on the opposite side of the house from where i hid in the living room
although you could still hear the carriage return thunk and when it stopped
stephen
http://www.esp8266.com/viewtopic.php?f= … t=5#p29841
Reposted here for those w/o UserId’s on the other forum.
Ray
I added a couple of lines of debug to see roughly how fast the emulator was.
Some suggestions have been made that you can measure this by running a FOR I=1 TO 10000:NEXT I loop in basic, but this sounded pretty hit and miss to me, so instead I spat out the micros value after each 10,000 instruction loop, and then spat a code listing in to the emulator to see how fast it chomped through the listing… so the test loop looks like this…
...
if (serial_debug.available()) {
// curkey = serial_debug.read() & 0x7F;
curkey = serial_debug.read() ;
serial_debug.print(",");
serial_debug.println(micros());
//digitalWrite(BLINK_PIN, LOW);
//delayMicroseconds(100);
//digitalWrite(BLINK_PIN, HIGH);
}
...
I think I posted the dhrystone tests for GD32 @ 72Mhz vs STM32 @ 72Mhz and the GD32 was noticeably faster (which we have attributed to the zero wait states on program memory)
10,000 instructions take 43ms so that makes the 1 tick per instruction clock speed 232.5 kHz or 0.2325 6502 MIPS, so roughly half the speed of a real silicon 6502 running at 1MHz
So for this slightly random use case, the GD32 running at 120MHz is roughly 2.3 times as quick as a similar STM32 running at 72MHz – “Interesting…” as Ray might observe. ![]()
Very interesting…
Ray
<…>
For the GD32 running at 72MHz I can process 10,000 6502 instructions per 30ms, giving an effective 6502 clock speed of approx 333kHz assuming 1 instruction per clock cycle or 0.3 Mips (a genuine MOS Technologies 6502 from back in the day, is rated at 0.43 MIPS at 1 MHz since the average instruction execution time in the silicon version is greater than one clock cycle).
For the GD32 running at 120MHz the emulator process 10,000 instructions in 18ms giving an effective 6202 clock speed of around 555kHz so slightly faster than a genuine silicon 6502.
**** COMMODORE 64 BASIC V2 ****
64K RAM SYSTEM 13311 BASIC BYTES FREE
READY.
10 PRINT "HELLO WORLD"
RUN
HELLO WORLD
READY.
Some of these projects use an hack on SPI port to generate the right frequency.
Unfortunately I am not able to do that. ![]()
I did a bit of research and found this http://electronics.stackexchange.com/qu … an-arduino
But I can’t see anyone selling a module with the Chrontel CH7035.
But perhaps there is an alternative device that does the same job, that is available on eBay or Aliexpress etc ??
<…>
But it works well with Arduino TVout.
But it works well with Arduino TVout.
I may even start a new thread for this if there is sufficient interest. So far I am pretty impressed, it compiled and worked first time with absolutely no changes. Needless to say it is considerably faster than the 6502 emulation.
Testing so far involves connecting to the USB serial console and blinking the LED on PB1 (“TinyBasicPlus refers to this as pin 16, I found this by experiment, not by looking it up
“)
5 REM Blink for TinyBasicPlus - you will need to figure out which pin maps where. On my STM32F103R8T6 board the LED is on "Pin 16"
10 FOR A=1 to 64
20 DWRITE 16, LOW
30 DELAY 250
40 DWRITE 16, HIGH
50 DELAY 250
60 NEXT A
With the STM32F103 of course you have considerably more scope, since you have more memory, you could go for a colour LCD. The keyboard idea is pretty neat. I may have a play with that since the XBox keyboards are pennies.

EDIT: Fixed. Some Youtube gremlin had caused the wrong Ben Heck video to be linked above.
How do you interface to it? is it IR or BLE etc???
How do you interface to it? is it IR or BLE etc???
Emulated 1541 drives already exist of course… but they are designed for interfacing to a real C64.
Emulated 1541 drives already exist of course… but they are designed for interfacing to a real C64.
It looks like you need to reflash the PIC MCU inside the keyboard to use it as a serial keyboard (at least according to the video)
I have a ChipKit2 programmer kicking around somewhere, but I’d need to check if it can program the device inside the keyboard.
But if you don’ have a ChipKit programmer, these keyboards are not going to be usable as far as I can tell ![]()
The ruwido merlin was sold for 50 ct, and the protocol is open AFAIK.
http://www.hackup.net/2013/05/usb-recei … -keyboard/
http://www.pollin.de/shop/dt/MjQ5ODgyOT … oCQ-nw_wcB
Similar keyboards sell for like 75 ct, or so.
https://www.pollin.de/shop/dt/MDk5ODgyO … _8650.html
Maybe you could check, if they are available in your area, too.
http://cliffle.com/project/chatpad/arduino/
The ruwido merlin was sold for 50 ct, and the protocol is open AFAIK.
http://www.hackup.net/2013/05/usb-recei … -keyboard/
http://www.pollin.de/shop/dt/MjQ5ODgyOT … oCQ-nw_wcB
Similar keyboards sell for like 75 ct, or so.
https://www.pollin.de/shop/dt/MDk5ODgyO … _8650.html
Maybe you could check, if they are available in your area, too.
http://cliffle.com/project/chatpad/arduino/
Which of this pages it is?
http://jeelabs.org/?s=8080
Maybe this one
http://jeelabs.org/2015/12/02/a-fingern … on-lander/


